Shoes made out of trash. We wanted to state that anyone can make their own shoes made out of simple, easily accessible components. To create the final sole we tested numerous adhesives, both synthetic and organic. The final sole is made of sawdust, gelatine and vinegar. To create a shoe you simply add an unused sock while the pulp is still moist.
Team: Emilia Omilianowicz, Ada Lozynska
Project presented at: Noc z Designem School of Form 2016 // Cubetura Festival 2016 // Fresh Design 2016 // Lodz Design Festival 2016
This project is a result of a combination of two ideas. The first theme is brush-making, second calligraphy. The inspiration for our work was calligraffiti - a large scale lettering made by artists using broad brushes. The main reference in designing the tool was an interview with an active professional craftsman - brush-maker R. Baryliński. Detailed information on the techniques of production and types of brushes allowed us to fit the characteristics of the tools to the needs of the project. The work started from manual programming - setting points of the trajectory of a robot. To get the effect of a perfect calligraphy we designed our font based on Humanist Minuscule, which has been transfered into a robot program. To design a tool that reflects the traditional nib, we added a metal plate to the brush. Striving to create perfect letters we had to solve the issue of regular distribution of paint.
An interesting side effect was initially uncontrolled rotation of the 6th axis of a robot. As a result, we created two types of letters. The first one is perfect, made in regard to the principles of traditional calligraphy - including a still set of the nib during the entire movement. The second one is a different, 'robotic calligraphy' that includes a movement impossible for a man - a precise 360 degrees rotation of the tool when writing.
As the project was presented live during several events it was scaled for a smaller robot.
Team: Barbara Drozdek, Sara Bos, Taras Pastushchuk
An attempt to create a banana skin based bio-composite material. The aim is to create a new material made form organic waste (some say that banana skins shouldn’t be composted as they contain pesticides). Banana skin is composed of varied kinds of fibres that could be valuable for the material structure.
We tried to separate te fibres using different methods.
Team: Ola Lukaszewska
A material interpretation of the digital game “Flow”, where a single player must connect same colored dots into one continuous line. This must be done while taking into consideration leaving the right amount of space on the board for other colors, and taking care not to cross over and disconnect existing lines. In this project, the board used is a piece of fabric on which there has been printed a level from the original game, with the use of thermochromic printing paste. The threads used to form the lines are conductive, thus heating up once the dots have been connected, and revealing the colors underneath.
Team: Kinneret Itzhak, Dafna Levi
A device indicating air pollution. It consists of pm sensor and a diode. It's an open source project so anyone can print out the body and install and program the hardware. The model is designed allowing the device to be attached to a bike handle.
This project is a result of AIRCTRL workshop lead by Pan Generator and WroArtCenter.
Team: Basia Drozdek, Magda Mojsiejuk
A range of projects involving pneumatics that I was working on for New materials for interaction class in Kadar Design and Technology Center in Shenkar College of Engineering and Design.
1. A concept of inflatable shoes. Team: Sapir Oz, Marin Postma
2. A prototype of a vest that can be adjusted according to the weather. It includes an electric circuit that is closed whenever the user rubs her or his arms or buttons up the vest. Like that the vest is gradually inflated. It deflates when the user unbuttons the vest. The garment is controlled with Arduino. Team: Sapir Oz, Marin Postma
3. IN PROGRESS: a prototype of a controller for a game. Team: Dafna Levi, Kinneret Itzhak
Clay objects for plant irrigation.
The unglazed clay leaks water which allows the slow watering of plants because of its porous structure.
Because of the shape and dimensions of the objects they could be used in indoor plants pots.
During the process I found out that it is in fact an ancient method originated in Africa 4000 years ago. People used to bury in soil clay pots called Olla.
"Viridarium" means a "rising orchard ." We cultivate , support, teach, share knowledge, improve what we can - what refers to the garden with the people coming to work with us. We teach, sow and plant. We germinate. We write and publish. We show the healing power of plants. We invite to garden with us and harvest common crops.
We run an education garden in Warsaw. This is a center of our work. We adapted an abandoned space next to a playground in Powiśle district. It was founded by Local Initiative budget in 2014. In 2015 it was chosen as one of the best local initiatives in Warsaw and therefore it's prolonged for two more years. We invite locals to work with us in the garden at least once a week during spring/summer season. We take care of plants, water them, compost. The garden is opened for everyone all the time. Apart from gardening, we organise craft workshops for kids. The subjects always refer to horticulture. Our aim is to emphasize the educational aspect of gardening.
We organize and take part in numerous events and wokshops.
- workshops in our education garden that consist of different educative and fun activities refering to horticulture
- workshops for kids and/or adults during events
- workshops and trainings for teachers and educators refering to education gardens
Project presented at:
Gdynia Design Days 2016
Lodz Design Festival 2016
Project made during UAU Project workshops. We focused on creating a 'second life' for objects that would be thrown away. I was working on creating a new function for a simple wooden stick - for example as a rake and a shovel or a towel hanger. Each participant went through the whole process starting from creating a concept, 3D modelling and printing.
A cooperation with Boleslawiec Manufacture.
The aim of the project was to create our own design of ceramics patterns using KUKA robot. We created a tool - a simple angled sponge stamp whereby a varied shapes could be obtained just by rotating the axis of the robotic arm setup. The robot would create a sort of a grid for a person to interpret by adding their own stamp by hand. This way we wanted to initiate a "cooperation" between a person and a robot. The project is based on the anthropological research and a visit in the Manufacture and interviews with the employees.
Team: Magdalena Mojsiejuk, Barbara Drozdek, Mateusz Kotowski
Stone Design 2015/2016 1st place award for extending the classical approach to the use of stone tile facade
Project presented at Arena Design in march 2016 and Glass&Stone Fair 2017.
As I'm interested in green movements, I want to spread the idea of extending green areas both in the city and inside the buildings. I found Stone Design a great opportunity to find new solutions to achieve this goal. I changed the shape of a simple tile only by adding one flat element. That's why it's called Angle, because only the fact of placing this element at a certain angle created new possibilities to use it. It can be a flowerpot or a shelf. It enables personalization of a space by individual selection of the type and arrangement of panels . It can be adjusted depending on the needs of the interior functionality and aesthetics. In the interiors , Angle can be used in any room - the kitchen as a pot for herbs , shelf for cookbooks ; living room - green wall , shelf ; bedroom or bathroom . It allows you to create a vertical garden in any interior, whose size can start with one tile until the entire wall filled with Angle modules . By simply removing the pots , there is a possibility to change the functionality of the tiles. The advantage of the material used is the potential of the assembly outside of the building . Properties of stone, such as texture, color, temperature is changing the space, while not interfering with it too drastically.
Siemens Future Living Award 2017 IIIrd place award
Mycell Domestic Swarm Microbots concept
Team: Magdalena Mojsiejuk, Barbara Drozdek
This is a prototype of an album designed for Pakamera.pl Generations contests. The aim was to create something that wold link members of a family and lead to mutual exchange and dialogue. This album would contain any memories or essential information or just anything that should be preserved for now and for the future generations. Graphic design is just black and white left for personalization and modifying it by writing, drawing, coloring. As a result, it becomes very personal and unique. The whole family - from children to seniors can participate in creating the album. It's an element that unites all members of the family - it's filled up jointly, encouraging to talk and spend time together. It's not another album standing on the shelf, but by containing sections needed for everyday life (shopping list, games results table, card holder, address book), it becomes something used on a daily basis.
Team: Zuzanna Zimecka, Samanta Walczewska
Project of a space for children Wolno Dzieciom for Malta Festival 2015.
Woven playground is a concept of an area dedicated to children. We wanted to create an environment that would be contrasting to the urban surroundings. The design process was preceded by a workshop on alternative ways of working with children and their motorics and tactile development. The project refers to feelings of something homely, familiar and secure. We thought of a carpet as a primary area for playing and a flash point for imagination. We didn't want to offer imposed solutions but rather inspire to interpret the structure. We created our own yarn by cutting bales of fabric and then hand-wove the carpet. We went through the whole process on our own involving others to participate in the creation of the structure.
Team: Zuzanna Zimecka
This is a mural painted on a front facade of School of Form building at Poznań International Fair. It was designed in collaboration with MU Montreal. The design was created collectively - each member of the group came up with some graphic design ideas which were deconstructed and than assembled. After that we painted the mural. We started with creating a charcoal grid and than we transfered the graphic on the wall using paper templates and tape.
Tutors: Adam Sajkowski and William Patrick form MU Montreal http://www.mumtl.org/
Team: Piotr Butlewski, Greg Nawrat, Agnieszka Rebel, Alan Kozłowski, Taras Pastushchuk, Julia Orłow
We 3D scanned a statue (ATOMS), transferred to a mesh model (BITS) and than 3D printed it. The object was than used as a model to create a plaster mould for porcelain casting (ATOMS). The casts where painted with engobe and glazed.
Autodesk 123DCatch, Modo, Rhinoceros, Z-Suite
Team: Emilia Omilianowicz, Ola Lukaszewska, Alan Kozlowski
A concept of a lightweight construction which could be mounted easily and quickly. The inspiration is a traditional decoration craft technique called "pajaki" (or himmeli) used to create structures with threads and straws. The folding system works well both in one module structure and in a more complex ones obtained by adding multiple modules.
Team: Pawel Lasota, Magda Mojsiejuk, Sonia Jaskiewicz
A concept of a pavilion inspired by membrane tensegrity structures.
Team: Pawel Lasota, Barbara Drozdek, Magda Mojsiejuk